- #Neo geo samurai shodown ii roms full#
- #Neo geo samurai shodown ii roms series#
- #Neo geo samurai shodown ii roms tv#
#Neo geo samurai shodown ii roms full#
There’s a ton of things to dig through here in the Museum-from a timeline of Samurai Shodown and tangentially-related games, to a character section featuring profiles and concept drawings for every member of the roster, to video interviews with developers from across the history of the franchise, to a wide assortment of scans of production art, to replays of pro matches, to even a music section with six full soundtracks from the MVS (arcade) versions of the games. Much like with SNK 40th Anniversary Collection, Digital Eclipse has packed this release full of bonus content. The option does come with caveats, however: You can’t use HD Scaling when playing online, and the feature is completely missing from the Switch version. For later games such as Samurai Shodown V Special, the difference isn’t as pronounced, but when used on something like Samurai Shodown II, it’s night and day. Given the games would already be running at a resolution much higher than the original NeoGeo could handle, why not use those extra pixels to bump all graphical elements up to a higher fidelity when zoomed out? Togglable via an “HD Scaling” switch accessible from the main menu, the results aren’t perfect, but they almost feel like witchcraft when you consider the technical aspects of what’s going on. With that in mind, Digital Eclipse-along with coder Dan Filner-came up with an idea. From left to right: Samurai Shodown 2 default, SS2 with HD Scaling, Samurai Shodown V Special default, SSVS with HD Scaling, Click image for full view. The problem is, the NeoGeo’s internal hardware could only do so much in terms of sprite scaling, so there’s always been a noticeable drop in image quality when zoomed out. Back off from each other, and everything zooms out to show more of the arena. When closer, the action zooms in, showing all character sprites, backgrounds, and other elements at their original resolution.
![neo geo samurai shodown ii roms neo geo samurai shodown ii roms](https://i.ytimg.com/vi/3TnXfmA3yx4/hqdefault.jpg)
#Neo geo samurai shodown ii roms series#
Ever since its original release, matches in the Samurai Shodown series have played out at two different zoom levels, depending on how close or far you and your opponent are from one another. It’s the last system option that Digital Eclipse has added to Samurai Shodown NeoGeo Collection, however, that’s by far the most interesting. Each title also allows for basic button configuration, selectable difficulty, the choice between the Japanese or North American versions of the game, and the ability to create or load one save state per title.
#Neo geo samurai shodown ii roms tv#
I’ve encountered a few random issues-such as a weird graphical glitch on Samurai Shodown III’s character select screen-but so far, nothing that directly affects gameplay.Īs you would expect, each game offers a number of visual options, such as changing the display size, implementing either TV or arcade scanlines, or picking from a respectably large selection of screen borders. It’s really hard to mess that formula up given how many times those ROMs have now been emulated and repackaged, and from my experience with the collection, things seem to be pretty fantastic. NeoGeo arcade ROMs, to be clear-which means Samurai Shodown VI isn’t on the list, as it ran on Sammy’s Atomiswave hardware. And yet, there’s enough offered here that I think I should consider tossing SNK some cash for Samurai Shodown one more time-and even, just maybe, one last time.Īt its core, Samurai Shodown NeoGeo Collection is a compilation of seven arcade ROMs plugged into a fancy emulator. With the inevitable understanding that I just need to stop at a certain point, the idea of picking up Samurai Shodown NeoGeo Collection might not make sense initially.
![neo geo samurai shodown ii roms neo geo samurai shodown ii roms](https://www.romspedia.com/img/roms/thumbs/samurai-shodown-2-neo-geo-cover.jpg)
And yet, even owning the most legitimate version of the game there will ever be, I’ve repurchased SamSho II time and time again across various systems over the years. In 1997, I spent a couple hundred dollars on a NeoGeo home console so I could own Samurai Shodown II-a stellar release from the company’s fighting game legacy that remains one of my favorites to this day.